Nearly 60% of all e-learning will be gamified by 2022-end
Gamification is proven to enhance learning outcomes significantly: Stratbeans
https://l.facebook.com/l.php?u=https%3A%2F%2Fbuff.ly%2F3IDkbOg&h=AT1SRudGeePAKEUqnS6bCDI3SS4KSPquDVdW42skNBwKfhquOi4JSg8JKBf-dUMQdy7FZ8zFTatajjdJ-Pnn_8aaSlZGOtYUCL-gBU1yyFFJiBdkowbTFnuYM-c53q9F2v6URhp-L41BtIKu4w&s=1
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